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Roguelike Game Market Size to Grow at a CAGR of 12.3% | Valuates Reports

05-09-2024 01:10 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: Valuates Reports

Global Roguelike Game market is projected to reach USD 57,336 Million in 2030, increasing from USD 23,153 Million in 2023, with a CAGR of 12.3% during the period of 2024 to 2030.

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Roguelike Game Market Trends

An essential feature of roguelike games is the procedural creation of levels and content. Players have countless options and limitless replayability because every play is different. Because the action is so dynamic and unexpected, players are always interested and anticipating what rewards or difficulties each new run will bring. The popularity of roguelike games has been greatly influenced by the growth of independent game production. In contrast to more mainstream AAA games, independent creators are able to experiment and invent within this genre, creating compelling and distinctive experiences. Independent game producers may now reach a global audience thanks to the availability of game production tools and distribution channels like Steam, which has further accelerated the market's expansion.

Players are drawn to Roguelike games because there is a growing need for demanding gaming experiences. Roguelikes offer a greater degree of challenge and risk-reward dynamics than many popular games, which promote relaxed and simple gameplay. Players looking for deeper gaming experiences are drawn to these tough games by the sense of success that comes with mastering them. Roguelike games are now aesthetically beautiful and compelling because of the incorporation of contemporary visuals and design features. While the genre frequently still adheres to traditional pixel art aesthetics, developers have discovered methods to improve the visual presentation without compromising the essential Roguelike gameplay principles.

The market for roguelike games has been greatly helped by the rising popularity of streaming services and the production of gaming content. Roguelike playthroughs and challenges are frequently shared by content makers, which draws sizable audiences and fosters a feeling of community for these games. The visibility and sales of roguelike games have improved as a result of this exposure. The market's reach has increased with the introduction of mobile gaming. Roguelike games are ideal for mobile platforms since they are quick to pick up and play and have brief play periods. Because of its accessibility, the genre has been able to reach casual gamers who may not have otherwise played Roguelike games on more conventional platforms.

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Roguelike Game Market Share Analysis

With a sizable independent game development community, North America has been a big market for roguelike games, which has contributed to the popularity of the genre. Roguelikes are a natural fit for the audience because of the emphasis on difficult gameplay and cutting-edge mechanisms in the region's gaming culture. More people are playing these games, which is boosting the market's expansion, thanks in part to the popularity of streaming services and content production.

Key Segmentations

By Company
• Motion Twin (Dead Cells)
• Red Hook Studios (Darkest Dungeon)
• Dodge Roll (Enter the Gungeon)
• Housemarque (RETURNAL)
• ChillyRoom (Soul Knight)
• Cellar Door Games (ROGUE LEGACY 2)
• Mossmouth (Spelunky 2)
• Four Quarters (Loop Hero)
• Supergiant Games (Hades)
• Subset Games (FTL: Faster Than Light)
• Blue Manchu (Void Bastards)
• Daniel Mullins Games (Inscryption)
• Maschinen-Mensch (Curious Expedition)
• Brace Yourself Games (Crypt of the Necrodancer)
• Hopoo Games (Risk of Rain 2)
• Klei Entertainment (Don't Starve)
• Massive Monster (Cult of the Lamb)
• HABBY (Survivor.io)
• Afterburner Studios (Dreamscaper)

Segment by Type
• 2D Roguelike Game
• 3D Roguelike Game

Segment by Application
• Mobile Game
• Computer Game

View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-34L13504/global-roguelike-game

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