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Global Cloud Gaming Market to grow at a CAGR of 29.33% during the period 2016-2020

07-14-2016 12:29 PM CET | IT, New Media & Software

Press release from: MarketResearchReports.biz

"The Report Global Cloud Gaming Market 2016-2020 provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz"

Description

About the Cloud Gaming Market

The introduction and popularity of PCs and electronic devices and the rise of the internet have led to the development and commercialization of gaming across the globe. Individuals are passionate about interactive entertainment in the form of games, which have different genres and offer different user experiences in a broad variety of platforms.
Individuals require platforms such as TVs, consoles, mobile devices, and PCs to play video games. Various types of games are available for various kinds of gaming platforms. They are available in two major formats: physical and digital. Games in the physical format are played through physical discs while those in the digital format are downloaded or are cloud-based.

Technavios analysts forecast the Global Gaming Market to grow at a CAGR of 29.33% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global cloud gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the web-based subscription of cloud-based gaming.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Download Detail Report With Complete TOC at: http://www.marketresearchreports.biz/sample/sample/729279

Technavio's report, Global Cloud Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
G-Cluster
Nvidia
PlayGiga
Sony Computer Entertainment
Ubisoft Entertainment

Other prominent vendors
Amazon
CiiNOW
Crytek
GamingCloud
Google
Happy Cloud
IBM
Microsoft
Nintendo
Playcast Media Systems
Samsung Electronics
TransGaming
Ubitus
Valve

Market driver
Reduced costs and installation time
For a full, detailed list, view our report

Market challenge
Concerns related to privacy and security
For a full, detailed list, view our report

Market trend
Growth in free-to-play model
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

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