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Beige Market Intelligence Releases Survey Results of e-Sports Market

05-11-2016 08:57 AM CET | IT, New Media & Software

Press release from: Beige Market Intelligence

Beige Market Intelligence Releases Survey Results of e-Sports

Beige Market Intelligence had recently released some interesting results about the e-Sports market based on a survey which was conducted.

For more information about the survey, please go to http://www.beigemarketintelligence.com/esport-survey-result-what-does-everyone-think/

Beige Market Intelligence Analysts predicts the Worlwide ESports market to cross US$ 1.5 billion

by 2021 with ease

ESports is an overall attempt to make entertainment more value-oriented through video games

competitions. It is a global phenomenon where the audience watches and enjoys the competitive

gaming contests between skilled players. North America was the leading region and is also the

second fastest growing region for eSports regarding revenue. The US was the largest country for

eSports generating more than 30% of the market revenue in 2015; the primary reason being the

dramatic growth in the number of eSports enthusiasts that increased from about 10 million in 2013

to over 15 million in 2015. All of these factors in conjunction with the dynamic trends associated

with the market are expected to help the market to grow to more than US$ 1.5 billion by 2021,

which Beige Market Intelligence analysts believe to be a conservative projection.

North America will be the leading in terms of revenue generation to the Worldwide ESports

market by 2021 with share more than 30 %

Since 2011, eSports has been growing exponentially in North America. It has shown immense growth

in 2013 and 2014, and the growth has followed in 2015. North America continues to be the

dominant region in terms of eSports revenue. Since the Internet and social media had not

adequately disrupted the market earlier, ESports got highlighted with greater technology innovation

after 2012. In terms of overall audience participation in North America, MOBA games such as LoL

and DotA 2 dominates the market followed by FPS games such as CS:GO and Call of Duty.

More than 4 billion hours of eSports was viewed online in 2015

With eSports becoming a large revenue generator, the market is booming worldwide and this can

also be understood by the increasing viewership which is competing head on with the viewership of

traditional sports. In 2012 more than a billion hours of eSports video was watched. In 2015, viewers

watched more than 4 billion hours of eSports video online and this figure is expected to almost

double by 2021. LoL, DotA 2, and StraCraft II were the biggest titles that were watched worldwide in

2015. The heavy promotion of eSports competition by game publishers to earn from a different

revenue stream other than sales of traditional games, and the emergence of online video platforms

are some major factors boosting eSports viewership

Revenue per enthusiast expected to reach approximately US$ 8 by 2021

As of 2015, the APAC region accounted for more than 50 percent of all the eSport gaming

enthusiasts, however, in terms of revenue contribution from enthusiasts, the North American region

was the leading region thereby indicating that the revenue per enthusiast was higher in North

America in 2015. All regions are expected to see a steady increase in the number of eSport

enthusiasts whilst witnessing a significant increase in spending per enthusiast by the end of 2021.

Intense Competition among Industry Participants

With the revenue that is to be generated expected to increase considerably over the next few years,

there is intense competition among the key participants operating in the market. Key participants

operating in the market include Capcom, Microsoft Studios, Riot Games, Activision Blizzard, Aksys

Games, Bandai Namco, Bethesda Softworks, Electronic Arts (EA), Hi-Rez Studios, NCsoft, Neowiz

Games, Nintendo, Sega, Ubisoft, Valve Corporation and Wargaming.

For a sample of the report, please go to http://www.beigemarketintelligence.com/reports/research-report-consumer-and-retail-market/esports-market-report/

Beige Market Intelligence: We are a new-age provider of competitive business intelligence, working across various industry verticals. Our expertise and knowledge ensures that the market analysis Beige provides is comprehensive, detailed and complete. The analysis helps our client organizations become aware and make educated decisions, as far as investing or devising a marketing strategy is concerned. The actionable insights delivered through our market research provide a comprehensive market analysis for every level of market segmentation in an industry. Beige Market Intelligence is a quality driven high end Market Research organization. Our team of experts ensure the analysis you receive is not just analyzed and smartly presented, but is completely customized based on the client’s requirement. Our deliverables guarantee our current global client base does not look beyond Beige when it comes to any kind of industry and market analysis.

E 602, Bren Bangalore 560037
Jency Jacob
media@beigemarketintelligence.com

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