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Video Games Market worth $464.89 billion by 2030, growing at a CAGR of 13.47% - Exclusive Report by 360iResearch

10-28-2023 10:47 AM CET | Fashion, Lifestyle, Trends

Press release from: 360iResearch

Video Games Market | 360iResearch

Video Games Market | 360iResearch

The "Video Games Market by Hardware (Handheld Console, Static Console), Physical Platform (Computer, Console, Smartphone), Age Group, Game Type, Genre, Platform Type, Gamer Type - Global Forecast 2023-2030" report has been added to 360iResearch.com's offering.

Request Sample Copy of this Report @ https://www.360iresearch.com/library/intelligence/video-games?utm_source=openpr&utm_medium=referral&utm_campaign=sample

Market Segmentation & Coverage:

This research report categorizes the Video Games Market in order to forecast the revenues and analyze trends in each of following sub-markets:

Based on Hardware, market is studied across Handheld Console and Static Console. The Static Console is projected to witness significant market share during forecast period.

Based on Physical Platform, market is studied across Computer, Console, Smartphone, and Tablet. The Console is projected to witness significant market share during forecast period.

Based on Age Group, market is studied across Age 10-20, Age 21-35, Age 36-50, and Age 51-65. The Age 10-20 is projected to witness significant market share during forecast period.

Based on Game Type, market is studied across Action, Adventure, Arcade, Role-Playing Video Games, Sports, and Strategy. The Adventure is projected to witness significant market share during forecast period.

Based on Genre, market is studied across Action, Adventure, Racing, Role-Playing, Shooter, Sports, and Strategy. The Strategy is projected to witness significant market share during forecast period.

Based on Platform Type, market is studied across Offline and Online. The Offline is projected to witness significant market share during forecast period.

Based on Gamer Type, market is studied across Casual and Extreme. The Extreme is projected to witness significant market share during forecast period.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom. The Americas commanded largest market share of 38.75% in 2022, followed by Europe, Middle East & Africa.

FPNV Positioning Matrix:

The FPNV Positioning Matrix is essential for assessing the Video Games Market. It provides a comprehensive evaluation of vendors by examining key metrics within Business Strategy and Product Satisfaction, allowing users to make informed decisions based on their specific needs. This advanced analysis then organizes these vendors into four distinct quadrants, which represent varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital(V).

Market Share Analysis:

The Market Share Analysis offers an insightful look at the current state of vendors in the Video Games Market. By comparing vendor contributions to overall revenue, customer base, and other key metrics, we can give companies a greater understanding of their performance and what they are up against when competing for market share. The analysis also sheds light on just how competitive any given sector is about accumulation, fragmentation dominance, and amalgamation traits over the base year period studied.

Key Company Profiles:

The report delves into recent significant developments in the Video Games Market, highlighting leading vendors and their innovative profiles. These include A4Tech Co., Ltd., Activision Publishing, Inc., Bluestack Systems, Inc., Electronic Arts Inc., Giant Interactive Group Inc., Guillemot Corporation SA, Hk Hero Entertainment Co., Limited, Huya Inc., Hyperkin, Inc., Mad Catz Global Limited, Mad Head Limited, Microsoft Corporation, NetEase, Inc., Nintendo Co., Ltd., and Nvidia Corporation.

Key Topics Covered:

1. Preface
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
6. Video Games Market, by Hardware
7. Video Games Market, by Physical Platform
8. Video Games Market, by Age Group
9. Video Games Market, by Game Type
10. Video Games Market, by Genre
11. Video Games Market, by Platform Type
12. Video Games Market, by Gamer Type
13. Americas Video Games Market
14. Asia-Pacific Video Games Market
15. Europe, Middle East & Africa Video Games Market
16. Competitive Landscape
17. Competitive Portfolio
18. Appendix

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:
1. What is the market size and forecast of the Video Games Market?
2. Which are the products/segments/applications/areas to invest in over the forecast period in the Video Games Market?
3. What is the competitive strategic window for opportunities in the Video Games Market?
4. What are the technology trends and regulatory frameworks in the Video Games Market?
5. What is the market share of the leading vendors in the Video Games Market?
6. What modes and strategic moves are considered suitable for entering the Video Games Market?

Read More @ https://www.360iresearch.com/library/intelligence/video-games?utm_source=openpr&utm_medium=referral&utm_campaign=analyst

Contact 360iResearch

Mr. Ketan Rohom
Sales & Marketing,
Office No. 519, Nyati Empress,
Opposite Phoenix Market City,
Vimannagar, Pune, Maharashtra,
India - 411014.
sales@360iresearch.com
+1-530-264-8485
+91-922-607-7550

About 360iResearch

360iResearch is a market research and business consulting company headquartered in India, with clients and focus markets spanning the globe.

We are a dynamic, nimble company that believes in carving ambitious, purposeful goals and achieving them with the backing of our greatest asset - our people.

Quick on our feet, we have our ear to the ground when it comes to market intelligence and volatility. Our market intelligence is diligent, real-time and tailored to your needs, and arms you with all the insight that empowers strategic decision-making.

Our clientele encompasses about 80% of the Fortune Global 500, and leading consulting and research companies and academic institutions that rely on our expertise in compiling data in niche markets. Our meta-insights are intelligent, impactful and infinite, and translate into actionable data that support your quest for enhanced profitability, tapping into niche markets, and exploring new revenue opportunities.

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